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6 Sections
20 Lessons
32 Hours
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PERSIAPAN
2
1.1
Pre-Test
10 Minutes
10 Questions
1.2
Download Materi
1. OOP CONCEPT
5
2.1
1.1. Siklus Pengembangan Software
2.2
1.2. Konsep Pemrograman dan Paradigmanya
2.3
1.3. Teknologi Dart dan Perangkat Pemrograman
2.4
1.4. Konsep Dasar Pemrograman Berorientasi Objek
2.5
1.5. Karakteristik Pemrograman Berorientasi Objek
2. DART BASICS
5
3.1
2.1. Pernyataan dan Ekspresi
3.2
2.2. Pernyataan Penentu Keputusan
3.3
2.3. Pernyataan Pengulangan Proses
3.4
2.4. Pernyataan Pemindah Proses
3.5
2.5. Pernyataan Larik (Array)
3. FLUTTER GUI
4
4.1
3.1. Konsep Graphical User Interface (GUI)
4.2
3.2. Komponen Dasar Flutter FrameworkUI
4.3
3.3. Penanganan Kejadian (Event Handling)
4.4
3.4. Studi Kasus Membangun Aplikasi GUI
4. FLUTTER DATABASE
4
5.1
4.1. Pengantar Database
5.2
4.2. Pengantar SQL
5.3
4.3. Koneksi Aplikasi Flutter ke Database
5.4
4.4. Studi Kasus Aplikasi Flutter ke Database
PENUTUPAN
2
6.1
Post-Test
10 Minutes
10 Questions
6.2
Kuesioner
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